Clinically Driven Collaborative Temporal Bone Surgery Training System

This project concentrated on the surgical problem of drilling of the temporal bone in the skull for ear surgery. We worked with otologists from the University of Melbourne to develop a collaborative virtual environment for teaching this complex task. We concentrated specifically on the issues of collaboration, that is, how an instructor could share the environment with a student and offer useful training. We developed interactive models of the temporal bone, derived from CT scans of actual bone samples, that enabled the instructor to point out the vital relationships between the various anatomical features, and the sequence of steps that must be undertaken to complete the procedure safely. The system used haptic workbench technology, and included graphic and haptic rendering of the interactive drilling of the volumetric bone models. The system was assessed in a clinical trial in November 2004, where we found significant evidence of positive training transfer (preliminary results have been published, a more detailed publication will follow). The intellectual property developed for the research system has now been licensed to an Australian medical technology company, Medic Vision, to develop into a training product.

 
 

 Two networked haptic workbenches with details of the interaction toolsVirtual transparent view of anatomy showing vital organs - blood vessels, facial nerve and organs of hearing - in the surgical field.

 

 

 

 

 


 

 

Collaborative Gallbladder Training

We developed a concept demonstrator that showed how collaborative haptic virtual environments could be used to teach the anatomy and surgical approach for laparoscopic cholecystectomy (removal of the gallbladder through a keyhole incision). The system demonstrated how an instructor could link to a trainee, who could be in another room or even another country, and guide them through the steps necessary to conduct the procedure. As well as including interactive models of representative patient anatomy, the system also featured new approaches to remote teaching, including annotation of the model in 3D, joint haptic manipulation of deformable objects, haptic hand-on-hand guiding, surgical instrument vapour trails and shared access to pre-recorded video segments and other media such as x-rays. The system was showcased in a live demonstration at the SimTecT conference in 2004, linking conference attendees in Canberra, Australia, with surgical trainers at Stanford University School of Medicine, USA.

Gall-bladder surgery trainer- Schematic of haptic interaction with anatomical model

Schematic of haptic interaction with anatomical model

Gall-bladder surgery trainer showing both student's and instructor's graspers manipulating the position of the bladder and bile duct.
Gall-bladder surgery trainer showing both student's and instructor's graspers manipulating the position of the bladder and bile duct 

Gall-bladder surgery trainer showing diathermy to cut the retaining membrane small image

Gall-bladder surgery trainer showing diathermy to cut the retaining membrane

3D surgical video across the Pacific

In March 2006, Sydney surgeons enjoyed a two hour window into the operating room at Stanford University Hospital from the comfort of the Director's Meeting Room at our Marsfield site. They discussed the operation beforehand with the surgeon, went with him into the Operating Room to be briefed on the placement of keyhole surgical instruments then followed him in glorious 3D into the patient as he gave running commentary on the steps of the surgery. We are one of few research groups to have achieved high-quality real-time 3D video of surgery over the internet in a practical teaching scenario, and we showed that this type of presentation is valuable right across the range of surgical experience.

The 3D display was the centrepiece of the event. The larger-than-life display showed the abdominal organs in stunning clarity as the surgeon inspected them for disease. At one point he needed to remove the appendix, and after explaining that there were several different techniques for doing this he asked the audience which technique they would like to see applied! The display technology used two powerful data projectors projecting through polarised glass filters onto a specially surfaced screen (to preserve polarisation of the reflected light). The audience wore simple plastic polarised glasses.

This was a team effort. Extensive background work between the Canberra team and our colleagues at Stanford got the basic software and logistics in place. The surgeons (Pat Cregan in Sydney, LeRoy Heinrichs and Camran Nezhat in Stanford) developed the teaching material and organised hospital, patient and audience.  Our Sydney colleagues played a major role in setting up and fine-tuning the system at Marsfield, and in liaising with AARNet to switch to serious bandwidth across the Pacific. Dr Nezhat and his surgical team performed the operation.

Augmented Reality

The team has combined augmented reality technology (using the ARToolKit from the Human Interfaces Technology Laboratory) with its own haptic and collaborative technologies to develop concept demonstrators. These combine the features of the collaborative haptic workbench with the concept of face-to-face discussions about a virtual object placed on a tabletop between two people. Ongoing research is looking at ways of using this capability to enhance long-distance interaction between people who are jointly solving a problem or performing a task.



Augmented Reality brain anatomy tutor showing horizontal slice from the Virtual Human data set.
 

Augmented Reality display of silver museum artefact in a story-telling context
 

   

For more information on AR Toolkit, visit http://www.hitl.washington.edu/artoolkit/.