When is a computer being creative?
Dr Graeme Ritchie
Tuesday 05 February at 11am
Abstract
Recent years have seen the implementation of computer
programs which propose mathematical conjectures, construct jokes,
write poems, devise stories, etc. This has given new prominence
to the idea of a program being "creative". Discussions
of the creativity of computer programs often concentrate on broad
and profound philosophical questions such as: "can a computer
ever be creative?". We claim that if these very general questions
are to be answered empirically, then we first have to formulate
a way of answering a more prosaic and small-scale question: "has
this behaviour by this computer program demonstrated creativity?"
That is, we need explicit, formal criteria which we can apply to
the behaviour of a computer program and which will count as evidence
of creativity. We propose a formal (and rather simplified) outline
of the relevant attributes of a potentially creative program. Based
on this, we posit a number of criteria that could be applied to
assess the extent to which the program has behaved creatively. Our
guiding principle is that the question of what computational mechanisms
might lead to creative behaviour is open and
empirical, and hence we should clearly distinguish between judgements
about creative achievements and theoretical proposals about potentially
creative mechanisms. The intention is to focus, clarify and make
more concrete the debate about creative programs.
Short resume
Dr Graeme Ritchie is a Senior Lecturer in the Division of
Informatics, University of Edinburgh, Scotland, and from October
2001 to September 2002 he is a Leverhulme Research Fellow (visiting
Macquarie University until April 2002). He has worked in computational
linguistics since 1973, and has published a wide range of papers,
on topics including parsing, morphology, semantic interpretation,
question-answering systems, computer creativity, and humour.
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