Design Patterns for Usability
Michael Mahemoff moke@students.cs.mu.OZ.AU
University of Melbourne
Tuesday 30 June, 1998 11:00 AM
Abstract
Software Engineers face several barriers to attaining a high degree
of
usability in their products. If software engineering and human-computer
interaction are to be smoothly integrated, it essential that we have the
ability to design for usability upfront, rather than performing
after-the-event evaluations. This talk will discuss why design patterns
can help developers to construct more usable software. There are several
kinds of patterns which could be helpful in this regard (e.g. patterns
of users, patterns of user-interface elements). Thus, the likely
conceptions of usability-oriented design patterns will be outlined,
along with a discussion as to how each might be applied in development.
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